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Volumetric Clouds

Old adventures in volumetric cloud rendering, with raymarching. The goal was originally ambitious Horizon-Zero-Dawn-esque clouds. I never got around to doing proper Worley noise generation, but the rendering kinda works :)

Videos:
https://twitter.com/CainRademan/status/1613530140134326273?s=20&t=vcDV-YGPwjvOWMQEqIta6w
https://twitter.com/CainRademan/status/1613528857931571201?s=20&t=vcDV-YGPwjvOWMQEqIta6w