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Houdini Terrain and L systems in Unity

Environment art project inspired by the aftermath of veldt fires seen on Table Mountain in Cape Town. I was really inspired by how new growth rose up from the dead and blackened landscape.

The main parts to the project:
1) modelling the protea bushes with L systems in Houdini
2) Creating burnt wood and flower textures in substance designer
3) Creating the terrain in Houdini - generating terrain heightmap, color maps, and splat maps
4) Importing HDAs into Unity using Houdini Engine to scatter the bushes onto the terrain

Using the protea generator HDA to quickly create a bush and scatter it on the terrain. Automatically generates UVs, LODs and assigns materials. The flowers are instanced to improve performance.

Procedural modelling of the bush. All these parameters are exposed in the HDA to quickly procedurally generate bushes.